cowscratch:

kramergate:

kramergate:

not to get mad nerdy but I just discovered tabletopaudio.com and I’m fuckin losing it

this person (people?) goes about making 10 minute long loopable ambient noise tracks for every imaginable setting (docks, taverns, forests, airships, spaceships, office buildings, sewers, EVERYTHING) and has over a hundred tracks to offer, and on top of that if none of them suit you there’s a huge feature called soundpad where you can mix and match from their set of hundreds of individual sound effects and music clips to make your own ambient background track

holy shit dudes

I did a little further reading on his about and the guy running this is just a dad with two kids who like playing tabletops with him and he had the composition and musical training to start making soundtracks for his games then decided to spread that to the world for absolutely free, he even welcomes you to use his tracks in your works (podcasts, videos etc) and is open to being hired for custom tracks

I love him

@darkamoeba!!!!!!!

punishandenslavesuckers:

Game Concept: You the player are some terrible god-like force and you pick an NPC at random to possess as the Player Character. All NPCs in-game react accordingly to the sudden possession depending on who you pick. You can pick any character with each fresh play through.

Example: You possess the mayor’s son and his family is grateful and humbled to have one of their bloodline chosen as Hero of the Land. If you pick the farmer’s daughter as the PC, her dad will be a game-long companion and come with you trying futilely to help/save his possessed daughter. You pick the town new comer and literally no one will try to help you at all except the farmer’s daughter who, in the play through, is not possessed and is very kind to you.

You still go on and fight the big bad as normal, but 99% of the drama is based around the interpersonal fall out of this small town tolerating you as a a weird spirit thing possessing someone they know in order to save the kingdom. 

anotherworldsmith:

prokopetz:

Historically, there are major four groups that have commonly been described as “adventurers”:

a. Pirates and bandits who realised that the real money lay in getting people to pay them to go pillage someone else;

b. Members of the idle rich who wandered about robbing tombs and subjugating the locals for fun rather than for profit, often distinguishable from the first group only by the presence of a “Sir” before their names;

c. People who just wanted to look at birds, but it sort of got out of hand; and

d. Lesbians.

Now, I’m not saying that this taxonomy would make a reasonable basis for a class system in a tabletop roleplaying game, but I’m not not saying it either.

D&D but your only class choices are Pirate, The Idle Rich, Birdwatcher, and Lesbian.

vive la revolution

yourplayersaidwhat:

(Context: The party is searching a fortress for a powerful enemy, trying to fight our way through two armies doing battle with each other. We come across a squad of orcs and goblins trying to break down a barricade defended by elves.)

DM: Beyond the barricade, you see–

Rogue (ooc, singing): Do you hear the people sing…?

Druid (ooc): DO NOT!

The rest of the group begins to join in.

Bard (ooc): NOW! IN THE ORIGINAL FRENCH! A LA VOLONTE DU PEUPLE, ET A LA SANTE DU PROGRES–

DM: …that was. Impressive, actually.

chemicalbydefault:

otherwindow:

otherwindow:

I love that Ubisoft’s response to the racist white man pain mess that was Watch Dogs was by giving WD2 a black male lead. But then when racists got angry, Ubisoft put wearable blm merch in-game, added playable buff female characters and black vikings to For Honor, diversified their roster in Rainbow Six Siege, made their newest Assassin’s Creed games take place in China and Egypt, and made Far Cry 5 be about beating up white supremacists.

Conspiracy Theory: Ubisoft Was Killed And Replaced By A Look Alike

Whatever demons Ubisoft inhabited exited into Bioware.

Ubisoft: We made a game!
Racists: We hate it!
Ubisoft: Hold my beer.

sourcedumal:

lemongrabmypenis:

demonicvhs:

hey!!! i saw this on twitter this morning (link for those of you who wanna see the tweet) and i haven’t seen any posts about it here so i wanted to spread the word about it since this project looks really really cool and promising and i wanna see it succeed!!

two scoops is a dating sim where you play as a young woman who just got a job at a local family owned ice cream shop, two scoops. there’s a better description on the kickstarter page (you can also just click the image to go directly to it) but in essence it’s a dating sim game with a lot of unique and diverse romance options ! here are the current ones as of now:

you can also customize the main character’s basic appearance and choose her name !

this project looks extremely promising and interesting, the artwork and style is gorgeous (here’s some backgrounds)

there’s also some stretch goals for the project including a brand new romanceable character !!

i really really wanna see this get funded, the diversity is really really refreshing especially for a dating sim, the artwork is gorgeous and i wanted to spread the word. reblog this post, tell your friends, help back it if you can, i really wanna see more games like this and i’m extremely excited to play the full thing if it gets funded !!

@cockalier FAT MAIN CHARACTERS!!!!!

OH MY GOD ITS A FAT PERSON MAIN CHARACTER IN A DATING SIM WITH DARK SKINNED BLACK PEOPLE AS LOVE INTERESTS SHUT THE FUCK UP AND TAKE MY MONEY RIGHT NOW

sixpenceee:

thebartolonomicron:

sixpenceee:

EVERYDAY THE SAME DREAM is an art game about alienation and refusal of labour. You are a faceless, unnamed man going about his business. The game has alternatives endings. Will you end up going to work and working in a little cubicle like every day, or will you take another route and do something different for once? 

PLAY IT HERE

You may also like: ENTITY

OK LEMME TALK ABOUT EVERY DAY THE SAME DREAM.

My history of game design teacher had us play through this game for ten minutes one class, and then played it on the projector.

At first no one seemed to really get it, it just seemed like a daily life simulator with catchy music (the music carries the game beautifully, don’t play it on mute if you can help it).

Then some of the other students began murmuring and questioning the point of the game after a few play throughs.

Yes, there are different ways to end the day, but the game has only one true ending, which is reached after ending the day every way possible.

Don’t judge the game by the minimalist graphics and simple gameplay mechanics. Every Day the Same Dream is a brilliantly crafted and for some a highly therapeutic experience.

Things you do one day can and often will affect the following days, (your wife leaves you, the homeless man vanishes, you lose your job, etc.) Until you’re left with only one final option, which I won’t spoil.

To paraphrase my professor, this game makes you look for a deeper meaning, not just in the game but also in yourself. It takes you to a place within yourself you need to be to understand yourself and how you interact with the real world.
Play it all the way through and see for yourself.

I think everyone needs to hear this