vagueenthusiast:

In case you’ve been wondering where the hell I’ve been, here’s a tiny piece of a project I’ve been working on for school! It’s a virtual reality game called Lux, set on a bioluminescent planet in which the player has to make friends with a friendly creature in order to find their way back to their ship. My team and I have made the whole thing from scratch– that includes 3D modelling, animating, coding, painting, and makin’ music!

This little video features a soundtrack I threw together (bit of improvised violin & singing over a lil piano track I wrote), and a painting I did for the skybox. One of my friends created the title animation.

If y’all are interested in hearing a little more about this project, don’t be afraid to ask! 

image

This is lovely 😀 If you need anyone to test it on, I’d love to see how this pans out!

phoneus:

lovelyladylunacy:

phoneus:

girl in language class: so why are you taking Italian? 🙂

me thinking about my plan to go back in time and raw Leonardo Da Vinci so hard he can’t walk for three days: I love the food

i feel like this post appeals to one audience in particular

I’ve never fucking played assassin’s creed the only ASSASS I’m trying to get IN is then-alive and unsubtly gay genius Leonardo da Vinci

wetwareproblem:

echoman94:

moontouched-moogle:

ijc1997:

captainsnoop:

man it’s amazing how microsoft managed to completely fuck themselves out of the best position they could possibly have been in in the gaming industry

like, back in 2008, “Xbox” was synonymous with “video games.” you didn’t say “wanna come over and play video games,” you said “wanna come over and play xbox”

then the xbone incident happened and that just fuckin’ flew out the window. like, almost overnight all of their brand recognition and loyalty just dropped. it’s wild.

tbh that’s more a reflection on the consumers than anything

video games is a business where most of the base will ditch you the moment one thing doesn’t happen one minute after it’s said it was supposed to be done

companies may fuck up, but there’s really no loyalty or general logic anymore. it’s just “what’s the most perfect thing I can get at this moment in time” and “if it isn’t 110% perfect, fuck it all”

I feel like you’re underestimating the power of console brand loyalty, as well as how severely Microsoft fucked up with the announcement and launch of the Xbox One. (If anything is a powerful testament to the power of brand loyalty, for instance, it’s the never ending Nintendo apologia even during the low days of the WiiU.)

Deep brand loyalty has been ingrained into videogame culture since the days of the SNES and the Genesis. An entire generation of marketing was built on taking potshots across the road at the other company, trying to make them look bad while making yourself look cool. Things got a bit muddied when the aborted Nintendo+Sony deal resulted in Sony entering the console market on their own in earnest, but the folding of Sega and Nintendo’s refusal to stop doing their own thing (the graphical prowess of the Gamecube was kneecapped by their insistence on using weird proprietary discs based on mini-DVDs) meant that we eventually wound up once again with a heated two-horse race between Sony’s PlayStation 2 and Microsoft’s new Xbox. PS2 had the library advantage, but Xbox had superior hardware and much better online support, not to mention Halo.

The tension between the two only grew stronger in the following generation, where Sony fell into the same trap that Nintendo did (weird proprietary hardware in the form of the Cell Processor that wound up scaring developers away) and lost ground to the Xbox 360, with Nintendo not even pretending to compete on account of going for the grandma audience with the Wii. This left the core console market as a two-sided affair, which is the perfect recipe for an “us versus them” brand war. The Blu-Ray/HD-DVD format war also factored into a strengthening of the battle lines, as did the general perceived demographics of the consoles. The PS3 was the Japanese anime game device, whereas the Xbox 360 was the American multiplayer shooter platform. You either picked one or the other, and brand loyalty shitposting hit an all-time high, with arguments about consoles exploding or having no games on them.

As much as I love the PS3, there’s no denying that the Xbox 360 was the clear winner in the North American market. The only reasons the PS3 didn’t crash and burn with its disastrous price and lack of library were because it got Metal Gear Solid 4 and because the early Xbox 360s had a catastrophic overheat failure rate, which made the expensive PS3 a slightly more appealing option once word of the overheats got out. By the time Microsoft ironed out the hardware problems, the PS3 had finally gotten more games on it, but it still wasn’t enough to defeat the 360 in terms of sheer popularity. 360 was easier to develop for and had the killer app of Halo 3, and the rest is history.

The Kinect is partially to blame for Xbox’s downfall, but not just for existing. The Kinect circa Xbox 360 wasn’t a massive success, but neither was the PS3′s Move controller+EyeToy setup. It was a case of both companies experimenting with motion controls after the Wii struck gold, but doing it too little and too late. Where the problems hit was when Kinect was included as a mandatory part of the Xbox One. In theory this was a good idea for developers since they could count on the Kinect being part of every unit and thus develop for it more confidently, but this backfired due to the Kinect itself being unpopular with the Xbox’s core demographic and inflating the price of the Xbox One, making it $100 more expensive than it would be without. On its own, this would have been an awkward handicap, but not insurmountable. The biggest shot in the foot for Microsoft was that they paired it with absolutely anti-consumer policies.

When the Xbox One was announced, the plan was that it had to be always-online to work, and wouldn’t support used games. Always online is a tall order for some customers (especially those with data caps), and always online with a mandatory camera+microphone device is extra skeezy. The used-games lockout was also very anti-consumer, since it would also potentially prevent you from sharing games with your friends. The real kicker though was when consumers asked about an offline option for the Xbox One, they were told that Microsoft already had a product for people who couldn’t have a constant internet connection: The Xbox 360. They essentially told all their customers to fuck off and stick with the old hardware if they didn’t want to be constantly online. The fact that marketing focused more on TV apps, sports, and media box stuff instead of gaming only further seemed to tell the core gaming audience to piss off.

The sum of all this is that Microsoft was announcing a console that was more expensive than it needed to be to accommodate a peripheral that the core audience didn’t want, all the while seeming to actively antagonize the core gaming audience who would buy it in the first place. That’s enough to give people pause about where their loyalties lie.

The final nail in the coffin was Sony’s response to Microsoft’s tone-deaf announcement. Having been humbled down from their high-horse during the PS3 days and eager to regain ground, the PS4′s announcement was pretty much a direct “take that” at Microsoft. Their console was announced at a price $100 below the Xbox One with no mandatory motion bullshit, and their presentation on how to share games on the PS4 was a simple 3 second demonstration of physically passing the disc from one person to another. There was no used games lockout, no always online bullshit, and no wasting time on sports and TV to the detriment of games. Hardware wasn’t a limitation either, since both the PS4 and Xbox One were based on x86 PC architecture and had more or less comparable specs. Microsoft couldn’t even rely on Halo to move consoles because the IP got handed over to 343 Industries, who proceeded to shit on the lore and alienate Halo fans. It could also be argued that the popularity of multiplayer shooters had given way to what we now know as the Soulsborne genre, and PS4 had Bloodborne as its killer app for added incentive.

As one might expect, the combined effect of Microsoft pushing their audience away and Sony eagerly pulling them in resulted in many people flipping to PS4, leaving Xbox One in the dust. While Microsoft eventually realized the error of their ways and tried to reverse course by axing the Kinect and disabling always-online via a patch (ironic considering you need internet to download a patch in the first place), the damage had already been done and they lost loads of market share.

To add insult to injury, Microsoft since then seems to have been intent on digging their grave even further. While Halo has lost the draw it used to have, Microsoft still had some tantalizing exclusives up its sleeve, such as the Remake and Remaster of the cult hit Phantom Dust, Crackdown 3, Cuphead, and the Platinum-developed Scalebound. Microsoft evidently decided this gave them too much of a chance to recover, so they cancelled the Phantom Dust Remake after sabotaging it with changing goalposts (reports say they cancelled it BEFORE announcing it publicly, which is extra baffling), released the Remaster for free on Windows 10 (probably to get people to upgrade to Windows 10, which was facing its own consumer crisis), released Cuphead on Steam instead of as an Xbox exclusive after a long status of being MIA and presumed cancelled, left Crackdown 3 also MIA, and most terrible of all cancelled Scalebound and ended their partnership with Platinum only to later announce it was un-cancelled and being developed internally by what we can only assume is a much less capable mercenary crew of devs frankensteining together the existing assets into some kind of shambling mess.

The Xbox One’s downfall isn’t just consumers being fickle, impatient, or impossible to please. This is quite possibly an example of full on corporate suicide, where a company completely out of touch with what their core demographic wants proceeds to push that demographic away, and burn any possible bridges back for good measure.

This is an amazing in-depth look at the dive that Microsoft has taken over the past few years, but what baffles me the most (in the best way, I assure you), is the fact that this was pulling the receipts on everything Microsoft fucked up on, to prove the last guy wrong, in a very well-structured and down-to-earth manner that engaged me. Moontouched-moogle just shot out an essay on a whim whereas I can’t do that with a week’s worth of planning.

One factual error: It’s a commonly-held myth that the seventh-gen war was between Sony and Microsoft, with Nintendo knowing it couldn’t possibly compete.

This is entirely wrong. The Wii was in fact #2 in North America and #1 worldwide.

Nintendo won the 7th generation.

Also, I don’t think the above summary realizes just how savage the prie point of the PS4 was. Like, forget the game-sharing demo, that was attempted murder right there.

March, 1995. In Las Vegas, a new trade show is happening, specifically aimed at the video game market. The Electronics Entertainment Expo is a major success, and one of the highlights are the new product announcements.

Sega of America CEO Tom Kalinske is sure he’s got this one in the bag. His company’s doing well, and they have a brand-new console that flat-out outperforms its nearest rivals – and not just on paper. Notably, it’s capable of vivid and smooth colour and detailed shading in a way nobody else can match – and it’s faster and has more RAM. People have been drooling over this thing since it was released in Japan last year, and they’ve got a solid handful of launch titles. Plus a secret weapon.

They do a fairly impressive launch reel, and then he pulls out the big guns: Originally scheduled for launch in September, Kalinske tells the excited crowd that the Saturn is available in stores right now for $399 – less than half what some people had paid for imports, and less than the expected launch price of Sony’s console!

Next is Sony’s launch presentation. It’s unclear how they can possibly follow up on that – this is a new entry into the console market, its hardware is definitely weaker, and it hasn’t shipped yet. But Sony’s representative, Steve Race, has a plan. He steps up to the podium, looks out at the audience… and sets his notes down.

“$299.”

He turns around and walks away.

And that’s how Sony straight-up murdered Sega as a hardware manufacturer. Now think about that, and then think about the XBOne/PS4 pricing. That wasn’t just a business move, it was a threat.

totallyfubar:

totallyfubar:

totallyfubar:

I’m not even kidding right now it is 11pm and I need to go for a walk because I’m too fucking hype about someone beating Winnie The Pooh’s Homerun Derby

Y’all I need to put this in perspective:

Dark souls III, the crown jewel of a franchise built on the principle of “get gud” was completed in a no-hit run within the year of its release.

P.T. Was published to the PlayStation store without any information surrounding it and was literally engineered to be cryptic as fuck, and it was beaten in HOURS

Winnie the Pooh’s Homerun Derby was published in 2008, and it was JUST NOW beaten in the year of our Lord 2017.

Like, A.I. Will eventually overthrow humanity and all but one of us will have to taste the cold metal tang of the terminator’s riveted ballsack across our lips, and that one person is MrTakahashi at Twitch.tv, because they are no longer one of us. They have ascended into a pure being of light, and we are not worthy.

Sorry sorry sorry I forgot to mention the Devil Himself Christopher Robin was defeated once before back in 2015 in a grueling 7 and a half hours by a user named Shrimp, but the Demonslayer MrTakahashi did it in FOUR HOURS

Like to do something that one person has ever done before, AND THEN DO IT THREE HOURS FASTER. FUCK YOU, GOD. FUCK YOU, SKYNET. YALL. AIN’T. SHIT.

Console-free Camping

scaliefox:

magic-in-every-book:

powells:

If you like to play The Last of Us, then try
Rot & Ruin by Jonathan Maberry

If you like to play Beyond: Two Souls, then try The Girl With All the Gifts by M.R. Carey

If you like to play Call of Duty: Black Ops (Zombies), then try
World War Z by Max Brooks

If you like playing Grand Theft Auto, then try
American Psycho by Bret Easton Ellis

If you like playing Sid Meier’s Civilization, then try

A Game Of Thrones by George R. R. Martin

If you like playing Final Fantasy, try playing
Fullmetal Alchemist by Hiromu Arakawa

If you like playing Mass Effect, then try
Illuminae by Amie Kaufman and Jay Kristoff


If you like playing Alice: Madness Returns, then try Madness So Discreet by Mindy McGinnis

If you like playing Halo, then try
Starship Troopers by Robert A Heinlein

If you like playing Portal, then try
House Of Stairs by William Sleator

If you like playing Mario Kart, then try

The Lovely Reckless by Kami Garcia 

If you like playing Dark Souls, then try
Anna Dressed in Blood by Kendare Blake

If you like playing Life Is Strange, then try
We Are Okay by Nina Lacour

If you like playing Stardew Valley, then try
How I Live Now by Meg Rosoff

If you like playing Fable, then try
Young Elites by Marie Lu

If you like playing Borderlands, then try
Velocity by Chris Wooding

If you like playing Dishonored, then try
Airman by Eoin Colfer

If you like playing The Oregon Trail, then try
Under a Painted Sky by Stacey Lee

If you like playing the Elder Scrolls series, then try
The Naming by Alison Croggon

If you like playing Red Dead Redemption, then try
Vengeance Road by Erin Bowman

If you like playing Bioshock, then try 
Dark Life by Kat Falls

If you like playing Fallout, then try
Razorland by Ann Aguirre 

If you like playing Assasin’s Creed, then try
The Way of Shadows Night by Brent Weeks

If you like playing Dragonage, then try
Ember in the Ashes by Sabaa Tahir

If you like playing The Legend of Zelda, then try
Graceling by Kristin Cashore

If you like playing Until Dawn, then try
Ten by Gretchen McNeil

If you like playing Sonic, then try
Maximum Ride by James Patterson

If you like playing Overwatch, then try
Bluescreen by Dan Wells

If you like playing Uncharted, then try
Passenger by Alexandra Bracken

If you like playing Pokemon, then try
Fantastic Beasts & Where to Find Them by JK Rowling, and Newt Scamander

If you like playing Mario Party, then try
Hunger Games by Suzanne Collins

This is amazing!!

I have to reblog for two reasons:

1)This is actually a good way to get people into reading.

2)That passive aggressive joke in the last one is pure genius. 

pandanoi:

dalishcookie:

Okay, Hellblade: Senua’s Sacrifice is this newly released action/horror/narrative driven game, developed by Ninja Theory, where you play a female celtic badass warrior fighting for the soul of her dead lover.

She is a non-sexualized character, whose build is based on a real life muscular woman body type, and someone who is traumatized through her life as a warrior and thus mentally ill. (The game has been developed/created in collaboration with neuroscientists and people who experience psychosis, to ensure a sensitive/accurate portrayal of it) Which means most, if not all, of the game takes actually place in her mind only. However, it is left ambivalent how much of what you see is “real” and what just takes place in her mind.)

It is creative, different and varied game in a graphically beautiful bleak/nightmarish norse waking dream world setting, with a theme rarely explored in gaming (if ever), featuring a traumatized female protagonist/warrior that is multi-faceted and struggling, but not portrayed as a “victim of her mind.” 

So ofc you have whiny pissbabies crawling out of the deep ass end of their cave, screaming “historically inaccurate” out of the top of their hypocritical lungs:



And now excuse me. I have to buy 50 copies, simply out of spite. 

Get your own copy: Steam | GoG | PS4| Hellblade Development Diaries

I wanted this game the very moment I knew it existed. These “reviews” just make me want it all the more.